Showing posts with label dark souls. Show all posts
Showing posts with label dark souls. Show all posts

Sunday, February 19, 2012

Dark Souls

Dark souls is one of the best games to ever be released.  At the same time, it breaks convention with so many established elements in the RPG genre that on paper one would expect it to be an instant failure.


It demonstrates that by establishing a strong game world and excellent mechanics it can create a new relationship with the player.  Most RPGs give the player an immense game world, an epic story, huge amounts of side content and some player agency in the sense of morality or choice.  These mechanics are built into dialogue trees and into the NPC reactions to make the player feel more immersed and influential in the game world.    


Dark souls strips out many of these things - there's still a large world, but excellent level design can make getting from place to place relatively quick. 


There's almost no side content and no baked-in morality.  Instead, players carry out their own morality by taking on the roles of watchful defenders, merciless avengers or opportunistic griefers.  The game's currency of souls is offered in large quantities to anyone willing to take on these roles - and more souls lead to better equipment and abilities.  There's no need for side quests, when players create their own by persecuting invaders to the Darkroot garden, or helping each other battle the screen filling bosses.  And no preset game element or enemy AI can achieve the timing or surpass the thrill of actual other players interacting within these mechanics.


There's no epic story here either.  More like an odyssey, Dark Souls is the single journey of the player  trying to undo their own state of undeath.  Its not about saving the world, just saving yourself.  And this journey takes the player to some truly memorable moments and environments.  There's an dark and oppressive underworld, a decayed and crumbling castle, a shining city and a suffocating tomb all awaiting the player.







Unlike any other game, Dark Souls empowers the player base to take the task of instructing each other on how to get through the world.  The player learns about their world by reading notes left by their predecessors, watching the phantoms of the living or dead flit past briefly and by participating in each other's quest.  Directly and indirectly one player passes on to the next knowledge about builds, secrets, paths, weaknesses and items and all participants are rewarded in the processes.  


Weapons, spells, armor and abilities are all interlinked in an ingeniously deep system of character customization.  Everything can build on or compensate for other elements so it is possible to develop thousands of viable end game characters which are then influenced by the preferences and gameplay style of the person actually holding the controller.  There is no one best build, nor one best weapon.


In the end, Dark Souls is a game made for people who play games.  It one of the most memorable, challenging, engaging and refreshing titles this or any generation, and is a must play for all gamers.


J

Wednesday, January 18, 2012

I must be missing something: Volume 2

Let's call this post on Dead Space the first "I must be missing something" post, because everyone seems to love that game but I really don't get it.  To me it just seems like an endless exercise in going from A to B.  Just follow the line on the ground and wait for the monsters to pop out of the vents.  Spoiler: there's always a monster in the vent.  


I'm sure we all have games like that, and my shelf seems full of them these days.  Maybe as we get older we get more particular, or grumpy or something.  But, I don't get the appeal of dead space.  


Until very recently, I thought I was missing something huge in Half Life Episode 2.  Everyone says that game is just the most incredible thing since Tetris.  But, I played it on xbox and it was a total chore to finish.   It just seemed like endless sewers, followed by an endless boat part, followed by a long driving part.  I got to the end but I couldn't even finish episode 1 and never touched episode 2.  Add Portal to that list as well, although I eventually finished it on my xbox after a long hiatus.



Gordon, don't hit me.  I'm just being honest...


After finishing the Witcher this summer (play it!), I tried HL2 Episode 1 again on my PC and I realized what I was missing.  These games are made for PC, and finally I got what everyone loves!  It wasn't slow, or dull anymore.  It played fluidly, I loved the characters, the environments and the puzzles.  I got IT! Finally.  Episode 2 was just completely awesome.  I'm looking forward to replaying Portal on my PC just to finally enjoy it.  


I've found this with all my valve games: they play way better on PC.  I'm putting off getting Portal 2 until I upgrade my PC, so that I can experience it the proper way.  It also helps that valve gives away their products on Steam for next to nothing all the time, and they support them so well.  Its PC all the way for me on those titles.


Plus, the Half Life episodes are so good.  Episode 2 is probably still better than 95% of all FPSs out there and its many many design cycles old now.  Its incredible how developers won't even try to approximate it, when they will gladly copy COD4 over and over.


Anyway, as I said at the beginning, we all have our things that we just can't understand the appeal. I bet those things say more about us than any list of favourite games ever would.


Here's a challenge to review sites - put up a list of games you just don't understand why people like.  I would love to read that, but - leave Dark Souls alone.


J